Up One Level



A Game is an item of entertainment software that provides enjoyment for the user but does not benefit the Organisation. It can be ill-advised to allow games onto an organisation system, especially those which allow a number of players to take part simultaneously through network connections. Networks have been brought almost to a halt by the sheer volume of traffic generated by staff playing games such as MUD (the Multi-User Dungeon game) and DOOM.

There are exceptions. Some 'games' have a useful training element and can be used to simulate real situations, for example Air Traffic Control simulations have been used to gauge users' ability to handle multiple variables and make decisions under pressure. Others have been designed specifically for training or assessment of abilities in business-specific situations, such as a Dealing Game for prospective Foreign Exchange traders.

Organisation policy should state the organisation's position regarding game software. Policy-makers would be well advised to restrict the use of games software to specific machines, not connected to the main system, for example computers in the Training Centre or in a staff recreation area.

*** The Information Security Glossary ***
Previous PageTop of this pageNext Page

Buy Now:


This Glossary forms part of the RUsecure Security Policy Suite... visit RUsecure Security Policy World
Use of the guidance contained within RUsecure™ is subject to the End User Licence Agreement
This site created with EasyHTMLHelp(tm) for MS Word
 Risk Associates: Resources for Security Risk Analysis, ISO 17799 / BS7799, Security Policies and Security Audit